The Horse Update – Minecraft 1.6.1 – Full Changelog

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The day has come for the horse to be included into Minecraft. An incredibly popular introduction which has brought many players back to the highly mod-able game.

Along with horses, donkeys and mules were also drafted into Minecraft 1.6.1. Horse armour has also been added; every mighty steed needs protecting. However horse armour can only be found in abandoned mineshafts, dungeons, Nether fortresses and desert temples. Hay bales are now craftable items too.

In 1.6.1, mobs have been changed, they now increase in difficulty as a player spends more time in one area of the world map as well as zombies having the ability to spawn other zombies when hurt. The Minecraft update does not end there folks, texture packs have also been replaced with resource packs.

These resource packs can contain custom textures, custom sound, language files, fonts and end credits without any direct modification to Minecraft. Following this update, the Mojang team are expecting the Minecraft community to fully adopt the vast amount of customisation and create even more mods and plugins. The new launcher also allows you to easily switch between mods and different versions of the game.

You can even customise your mob NBT tags, which has brought about some very interesting Easter Eggs. Try calling your mobs “Dinnerbone” and “Grumm”.

Minecraft 1.6.1 should be automatically applied to your version of Minecraft when you log in next from the launcher.

Get the new launcher here:

  • Windows: https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.exe
  • Mac/OSX: https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.dmg
  • Linux/Other: https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.jar

Get the server files here:

  • Cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/1.6.1/minecraft_server.1.6.1.jar
  • Windows EXE: https://s3.amazonaws.com/Minecraft.Download/versions/1.6.1/minecraft_server.1.6.1.exe

Texture packs have to be converted into Resource Packs, which support changing of sounds, languages and other assets. You can use this tool to convert them instantly: TextureEnder.jar

Minecraft 1.6.1 Full Changelog:

GENERAL

– Resource Packs

  • Replace texture packs
  • Also allow for language packs and sounds to be changed

– Added some splash screens

  • “HURNERJSGER”
  • “What’s up Doc?”

– Re-enabled crash reporting

– Improved internal chat mechanics

  • Many messages previously untranslated are now translated properly

– Overhauled the attribute system

  • Many properties were moved over to NBT tags
  • Items and entities are now more customizable using NBT tags
  • Attributes can be additive using a set value, or multiplicative or additive based on percentage
  • Some items already have default modifiers
  • Attributes can apply to the holder as well

– Updated language files

  • Fixed missing strings

GAMEPLAY

– Added & improved a few commands

  • /spreadplayers to spread players/teams around a given coordinate with
  • /gamerule: Added doDaylightCycle & naturalRegeneration, changed doFiretick to not affect fire extinguishing
  • /playsound to play specified sound files to specified players with optionally altered volume, pitch and minimum volume as well as “source coordinates” to emulate the sound coming from a certain place

– Added & changed many minor things

  • Natural health regeneration now costs hunger/saturation points
  • Improved riding things: dismounting is now only possible by sneaking, mob health is displayed when ridden & ridden things can no longer be hit
  • The Respiration enchant now helps seeing underwater
  • Swords no longer break blocks in Creative mode
  • The Creative Mode Item Selection Screen Search tab now shows origin tab on items’ tooltip
  • Regional difficulty: The longer players spend in one area, the harder the mobs there get

– Added and changed some effects

  • Instant Health was nerfed 33%
  • Regeneration was nerfed 50%
  • Health Boost adds 2 extra hearts per level
  • Absorption adds 2 non-regenerating golden hearts per level which reappear every 30 seconds
  • Saturation fills up players’ hunger bars and saturation

– Fixed many bugs

  • Fixed Resistance V and above stopping /kill from working
  • Fixed /scoreboard syntax missing from /help
  • Fixed /whitelist list not displaying the full list of players
  • Fixed Silverfish breaking blocks when mobGriefing gamerule is set to false
  • Fixed the persistenceRequired tag freezing mobs
  • Fixed the “team” argument not working with “!” for other players
  • Fixed “seeFriendlyInvisibles” not always working
  • Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it
  • Fixed the death counter not updating
  • Fixed team names containing “-” not working with the selector argument for seeing if anyone is in the team
  • Fixed teleporting to Large Numbers producing a broken error
  • Fixed Command Blocks disregarding which dimension players are in
  • Fixed incorrect and inconsistent command success criteria breaking expected command block comparator behavior
  • Fixed some crashes because of trash files in assets
  • Fixed the game crashing randomly when playing on servers
  • Fixed attempting to move servers in the server list without selecting a server crashing the game
  • Fixed a client crash in MP
  • Fixed a crash when closing the game
  • Fixed pressing *Ctrl + Alt + Esc crashing the game
  • Fixed scoreboard health objective crashing the game
  • Fixed a crash when language file of currently selected language is missing
  • Fixed the game not opening
  • Fixed being unable to play game on some configurations unless LWJGL is manually replaced
  • Fixed running the game at a high resolution causing large portions of the screen to be unclickable
  • Fixed some mouse buttons behaving unexpectedly
  • Fixed the item counts in inventory screens flickering
  • Fixed keys becoming sticky and unregistering
  • Fixed the keyboard becoming unresponsive on OS X
  • Fixed large texture pack resolutions causing massive performance drop.
  • Fixed the character looking up into the sky and spinning around quickly when toggling fullscreen mode
  • Fixed cloud textures of size 4096×4096 or larger not working correctly
  • Fixed Clock and Compass textures being limited to 16×16
  • Fixed a memory leak when switching texture packs
  • Fixed switching from windowed to fullscreen and back moving the point of view
  • Fixed Jukebox music volume not decreasing
  • Fixed the green arrow in Maps in Item Frames remaining on the Map after destroying the Item Frame
  • Fixed part of the Beacon texture missing when placed next to other blocks
  • Fixed Brewing Stands’ feets’ sides being transparent when placed against a wall
  • Fixed landing Splash Potions’ particles using the wrong texture
  • Fixed part of the Cactus texture missing when placed next to another block
  • Fixed the name of the Jack-o-lantern being mis-punctuated
  • Fixed several Minecart-related visual and hitbox issues
  • Fixed the “The End?” achievement being unachievable
  • Fixed “We Need to Go Deeper” achievement being rewarded for going through an End Portal
  • Fixed the text on ‘Direct connect’ and ‘Rename World’ screens being misplaced
  • Fixed Command Block UI text merging when in windowed mode
  • Fixed biome color corrupting when toggling 3D anaglyph
  • Fixed certain death message printing “null” as the player/mob name that caused the death
  • Fixed death messages in MP always being in english regardless of the selected language
  • Fixed the language files for en_US being grammatically incorrect for ‘death.fell.finish.item’
  • Fixed being unable to use the scroll wheel in crash reports
  • Fixed hostile mobs spawning and despawning right away in peaceful
  • Fixed Endermen becoming hostile when taking environmental damage
  • Fixed tamed Wolves and Cats despawning
  • Fixed mobs not realizing they killed their attacker and trying to attack empty space
  • Fixed Dogs not stopping to snarl when punched by someone else
  • Fixed Anvils charging levels for nothing when using other languages than English in MP
  • Fixed Zombie Villagers in the process of curing despawning
  • Fixed the Looting effect being applied when a mob killed by a player dies while the player is holding aLooting sword, even when the mob died of fall, fire damage or similar
  • Fixed duplicating phantom Bows appearing after being used up
  • Fixed damaged Anvils not showing damage status in the inventory or in Item Frames
  • Fixed sleeping while riding a Minecart producing a graphical glitch
  • Fixed Squids taking damage while in water
  • Fixed Eyes of Ender not directing players to the nearest stronghold
  • Fixed entities other than the player being unable to leave the end
  • Fixed mounting rideable entities underwater desyncing the client and the server
  • Fixed receiving high amounts of damage at once causing ghost mode in multiplayer
  • Fixed Weighted Pressure Plates’ being too long to be renamed using Anvils
  • Fixed tamed Wolves’ health being depleted upon world loading
  • Fixed it being possible to become permanently stuck in a Minecart in a Portal
  • Fixed Witches targeting themselves under certain circumstances
  • Fixed placing liquids into certain blocks yielding no drops
  • Fixed Skeletons not using their Bows when hit in Creative mode
  • Fixed Skeleton’s melee damage being unaffected by their swords’ type
  • Fixed Furnace Minecarts consuming Coal in Creative
  • Fixed using Pick Block on an active Furnace returning an active Furnace
  • Fixed picking blocks that exist in the Survival mode inventory already maximizing the stack size after moving the existing stack into the selected hotbar slot
  • Fixed shift clicking the destroy item button in MP not working
  • Fixed log files increasing loading time
  • Fixed stacked entity Spawners creating mass duplicate ghost entities

WORLD GENERATION

  • Chests now generate in Nether Fortresses
  • Small water lakes no longer spawn in deserts

BLOCKS & ITEMS

– Hay Bales

  • Crafting recipe – 9 wheat

– Carpets

  • Crafting recipe – 2 blocks of wool (must be same color)

– Hardened Clay Blocks

  • Obtained by smelting clay blocks

– Comparators

  • When powered by cauldrons and end portal frames, they now give out a signal with strength indicating the source block state

– Coal Blocks

  • Crafting recipe – 9 coal
  • Can smelt 80 items in a furnace

– Stained Hardened Clay

  • Crafting recipe – 1 dye + 8 hardened clay

– Lapis Lazuli Block

  • New texture

– Command Blocks

  • Can no longer be mined or destroyed in Survival mode

– Lava

  • Now decays properly

– Charcoal

  • New texture

– Spawn Eggs

  • Now work on water

– Flint and Steel

  • Now loses durability when igniting TNT

– Horse Armor

  • Exists in 3 variants: Iron, Gold, Diamond
  • Can only be found in loot chests
  • Infinite uses

– Name Tag

  • When renamed, they can be used on mobs to give them a name and stop them from despawning
  • Nametags only show up when the mob is in focus
  • Can only be found in loot chests

– Leads

  • Crafting recipe – 1 slimeball + 4 string
  • Can be used to tie mobs to Fences or pull them around

– Glistering Melons

  • Crafting recipe – 1 melon + 8 gold nuggets

– Golden Apples

  • New crafting recipe – 1 apple + 8 gold ingots
  • Adjusted Regeneration to heal the same amount as before
  • Now give 90 seconds of Absorption

MOBS

– Horses

  • Creation assisted & inspired by DrZhark of Mo’ Creatures
  • To tame, ride them and get thrown off a few times until hearts appear
  • Can be bred using Golden Apples & Golden Carrots
  • Drop Leather when killed
  • Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
  • Baby Horses can be grown the same way
  • Players riding saddled Horses are granted full control over the Horse’s movement
  • Color, style, maximum health, jump height and speed vary between Horses
  • Open your inventory, right click a Horse or press the inventory key while holding LSHIFT and looking at a Horse to access their inventory to deal with their storage, armor and saddle
  • Rarely spawn in small groups

– Donkeys

  • Like Horses, but can carry Chests with 15 slots on their Saddles

– Mules

  • Obtained by breeding a Horse with a Donkey

– Villagers

  • Now have sounds for trading, getting hurt and other things

– Spiders

  • Can now spawn with random status effects

– Zombies

  • Will now occasionally spawn additional zombies in the darkness when hurt

– All mobs

  • Now spawn in groups again
  • When named “Dinnerbone” or “Grumm” they now appear upside down – also applies to players

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