Counter Strike: Global Offensive July Update – Full Changelog


Some of the most interesting updates includes; a new solid cover for the red car in middle on de_inferno, grenade trajectories on as default in spectator view and the improved visibility throughout all popular standard maps. For the full changelog please see below:


– Additional minor buffs to the Aug and Sig.
– Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.


– Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
– Fixed a case where GOTV spectator would get the round radar template instead of the square one.
– Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]

– Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.

– Widened apartment hallway near A
– Replaced red car in middle with solid cover
– Fixed radar naming on haycart
– Improved visibility

– Added radar names
– Bug fixes
– Improved visibility

– Improved visibility
– Bug fixes

– Improved visibility

– Improved visibility

[ MISC ]

– Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
– Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
– Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
– Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

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