New CSGO Update Changes Maps (Big Cbble Changes)



  • Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
  • On Valve official servers, the current map will be excluded from the vote options at the end of a match.
  • Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
  • Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
  • Fixed coin journal not being accessible from inventory UI.


  • Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.


  • Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
  • Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.



  • Added stairs up to B site platform, giving CTs additional options for defending the site
  • Updated trees with more accurate collision model
  • Fixed rendering error on wall hole model used near bombsite A
  • Fixed various bugs (Thanks contributors!)
  • Improved visibility from underpass to A site


  • Fixed pixelwalk in CT spawn
  • Fixed some small seethrough gaps in bombsite A
  • Fixed small seethrough gap from Short to Mid
  • Fixed grenadecollision on van in bombsite B
  • Van now plays proper surface sounds when walking on it
  • Stairs in palace and B apartments will now play correct surface sounds
  • Fixed potential rendering error on wall hole model used in CT sniper position
  • Fixed various bugs (Thanks contributors!)


  • Minor bug fixes


  • Added ladder to bombsite B target
  • Top of bombsite B target now opaque
  • Added short crate stack to CT outside
  • Misc clip fixes
  • Improved vcollide on plastic bins
  • Fixed spot at CT spawn where weapons could be lost

Collision model update:

  • Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
  • Added more accurate collision model for barrels used in Overpass B site.




Adam is the owner of BC-GB, find him on Google+ and Twitter. BC-GB is the place to get CSGO tips, news and blog.

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