New CSGO Beta Update Shows Off Redesign Of Inferno


To test this yourself go to your Steam library, go to CS:GO Properties, switch to the Betas tab and choose the “ -” option.


A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!


Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.

This is tunable via the convar sv_timebetweenducks.

Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.

Adjusted bomb plant animation when planting the bomb while already crouched.

Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.

Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles


Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.


Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.

NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.

The display now more-correctly represents your current inaccuracy.

Crosshair blur fidelity improved.

New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.


Gameplay convars for community servers & workshop maps:
weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.

sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.

sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.




Adam is the owner of BC-GB, find him on Google+ and Twitter. BC-GB is the place to get CSGO tips, news and blog.

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