New CSGO Update Fixes Server, Map And Model Issues
Adam
SERVERS
Reduced per-client memory use by sharing network buffers.
Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
Added a better error message for clients explaining the too many entities on the server error.
Added more functionality for community log address integration.
Log address can now be sent an 18-character prefix before every log packet text
logaddress_add_ex command will use a unique prefix token per instance for the added log address
logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
Added a message for “killed by the bomb” to the logs.
MISC
Teams can now vote on team issues independently.
Fixed sleeves interpenetrating gloves
Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.
OSX
Fixed CSM boundary artifacts on Iris based Macbook pro.
MAPS
Overpass
Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above
Cobblestone
Removed support beam in drop room which blocked line of sight to drop/door
Nuke
Fixed see-through gap when jump-peeking from CT spawn towards Mini