Full Minecraft Snapshot 14w07a Changelog


Complete changelog:

  • Torches and redstone torches placed on walls now have an angled top side – via
  • Added iron trapdoors
    • Crafted by putting 4 iron ingots in a square, yields one iron trapdoor
    • Screenshot 
    • Behaves like an iron door, can only be opened and closed using redstone
  • Scoreboard changes
    • Added scoreboard objective types killedByTeam.gray and other colors (referring to team color, not team name)
    • Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
    • / scoreboard operation can apply arithmetic operation to scores (+ – * / %) and accumulate player scores – / scoreboard players operation #teamscores redScore += @a[ team= red ] blueKills adds every red player’s count of kills on blue to the red team’s score of kills
    • / scoreboard test can be used to test if a scoreboard value is between a min and a max value – / scoreboard players test #global anObjective 12 19 to check whether the global score of the given objective is between 12 and 19, inclusive
    • Different teams can now have different objectives displayed in the sidebar – / scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
    • Teams can now have settings on how the nametags are to be shown – / scoreboard teams option red nametagVisibility hideForOtherTeam – Also possible: hideForOwnTeam, never, always (default)
    • Triggerable objectives): Objectives of type ‘trigger’ can be triggered using /trigger (usable by anyone). After being triggered, objectives need to be re-enabled before being triggerable again. Good for use with /tellraw. Example:
  1. / scoreboard objectives add someObjective trigger Some Objective
    • Running / trigger on someObjective at this point will not work, probably a bug
  2. / scoreboard players set @a someObjective 0
  3. Any player can now run / trigger someObjective <add|set> <value> exactly once, any further tries will return “Trigger someObjective is not enabled”
  4. To enable the trigger objective for a player, run / scoreboard players enable @p someObjective
  • New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
    • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx= 30], don't look down!
  • You can now share to lan for spectator mode only
  • The commands /testfor, /testforblock and /clear can now test for partial matches of NBT lists
    • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
  • Looking at a block in the world will show the coordinates of that block on the F3 screen
  • New command /testforblocks to compare two areas of a map
    • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
  • Updates to the block model format
    • Now less exploitable
    • uv has to be [0,1] (Textures can no longer be “borrowed” from neighbouring block textures)
    • planes need to have 1 axis ‘identical’ (so aligned to either x,y,z)
    • plane rotation can only be -45/45 on a single axis
    • from/to and uv coordinates are now in ‘pixelspace’ (multiples of 1/16th of a block)
  • Being able to bundle resource packs with maps put it in the map save directory and name it “resources.zip”
    • Example: “.minecraft/saves/TheMapWithTheThing/resources.zip”
  • Command will now be placed by dispensers
    • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
    • Example: / give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
    • In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY]
  • /tellraw can now display specified players’ scores of specified objectives
    • Example: / tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
  • Commands can now be run from the position of specified entites using /execute
    • Example: / execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
  • Rewrote the inventory system
    • Fixes some bugs, improves performance and allows easier improvements
    • Possibly spectators can now look at people’s inventory
    • Maybe: Visible health/armor bar on all players, maybe seeing players’ GUI when spectating from their POV
  • Fixed some bugs
    • Fixed /weather clear not clearing weather for anywhere near the amount given
    • Fixed chests not spawning in dungeons
    • Fixed a /testfor NBT parsing error
    • Fixed items stacked with items that have PickupDelay set to 32767 no longer being able to be picked up
    • Fixed CanPlaceOn does not working with wooden doors
    • Fixed items of the same type ignoring datavalues and stacking anyway
    • Fixed the color of sugar canes not changing depending on the biome
    • Fixed two ArrayIndexOutOfBoundsExceptions
    • Fixed baby zombie pigmen running very fast
    • Fixed ghasts not despawning in Peaceful Mode
    • Fixed /kill @e doesn’t kill ender dragons
    • Fixed spectating mobs leaving players at two blocks tall view
    • Fixed standing under block with water / lava on top applying blue / red filter
    • Fixed being unable to place boats
    • Fixed boats appearing sunken in water
    • Fixed torches on walls missing their bottom texture
    • Fixed held Blaze Rods not being rendered like sticks





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