Complete changelog:
- Torches and redstone torches placed on walls now have an angled top side – via
- Added iron trapdoors
- Crafted by putting 4 iron ingots in a square, yields one iron trapdoor
- Screenshot
- Behaves like an iron door, can only be opened and closed using redstone
- Scoreboard changes
- Added scoreboard objective types killedByTeam.gray and other colors (referring to team color, not team name)
- Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
/ scoreboard operation
can apply arithmetic operation to scores (+ – * / %) and accumulate player scores –/ scoreboard players operation #teamscores redScore += @a[ team= red ] blueKills
adds every red player’s count of kills on blue to the red team’s score of kills/ scoreboard test
can be used to test if a scoreboard value is between a min and a max value –/ scoreboard players test #global anObjective 12 19
to check whether the global score of the given objective is between 12 and 19, inclusive- Different teams can now have different objectives displayed in the sidebar –
/ scoreboard objectives setdisplay sidebar.team.yellow anotherObjective
(referring to team color, not team name) - Teams can now have settings on how the nametags are to be shown –
/ scoreboard teams option red nametagVisibility hideForOtherTeam
– Also possible: hideForOwnTeam, never, always (default) - Triggerable objectives): Objectives of type ‘trigger’ can be triggered using
/trigger
(usable by anyone). After being triggered, objectives need to be re-enabled before being triggerable again. Good for use with/tellraw
. Example:
/ scoreboard objectives add someObjective trigger Some Objective
- Running
/ trigger
on someObjective at this point will not work, probably a bug
- Running
/ scoreboard players set @a someObjective 0
- Any player can now run
/ trigger someObjective <add|set> <value>
exactly once, any further tries will return “Trigger someObjective is not enabled” - To enable the trigger objective for a player, run
/ scoreboard players enable @p someObjective
- New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
- Example:
@a[rxm=-15,rx=15,rym=-45,ry=45]
,/say @a[rx= 30], don't look down!
- Example:
- You can now share to lan for spectator mode only
- The commands /testfor, /testforblock and /clear can now test for partial matches of NBT lists
- Example:
/testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
- Example:
- Looking at a block in the world will show the coordinates of that block on the F3 screen
- New command /testforblocks to compare two areas of a map
- Example:
/testforblocks 100 64 100 107 69 107 0 64 0 masked
- Example:
- Updates to the block model format
- Now less exploitable
- uv has to be [0,1] (Textures can no longer be “borrowed” from neighbouring block textures)
- planes need to have 1 axis ‘identical’ (so aligned to either x,y,z)
- plane rotation can only be -45/45 on a single axis
- from/to and uv coordinates are now in ‘pixelspace’ (multiples of 1/16th of a block)
- Being able to bundle resource packs with maps put it in the map save directory and name it “resources.zip”
- Example: “.minecraft/saves/TheMapWithTheThing/resources.zip”
- Command will now be placed by dispensers
- BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
- Example:
/ give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
- In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY]
/tellraw
can now display specified players’ scores of specified objectives- Example:
/ tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
- Example:
- Commands can now be run from the position of specified entites using
/execute
- Example:
/ execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
- Example:
- Rewrote the inventory system
- Fixes some bugs, improves performance and allows easier improvements
- Possibly spectators can now look at people’s inventory
- Maybe: Visible health/armor bar on all players, maybe seeing players’ GUI when spectating from their POV
- Fixed some bugs
- Fixed /weather clear not clearing weather for anywhere near the amount given
- Fixed chests not spawning in dungeons
- Fixed a /testfor NBT parsing error
- Fixed items stacked with items that have PickupDelay set to 32767 no longer being able to be picked up
- Fixed CanPlaceOn does not working with wooden doors
- Fixed items of the same type ignoring datavalues and stacking anyway
- Fixed the color of sugar canes not changing depending on the biome
- Fixed two ArrayIndexOutOfBoundsExceptions
- Fixed baby zombie pigmen running very fast
- Fixed ghasts not despawning in Peaceful Mode
- Fixed /kill @e doesn’t kill ender dragons
- Fixed spectating mobs leaving players at two blocks tall view
- Fixed standing under block with water / lava on top applying blue / red filter
- Fixed being unable to place boats
- Fixed boats appearing sunken in water
- Fixed torches on walls missing their bottom texture
- Fixed held Blaze Rods not being rendered like sticks
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