New CSGO Update Moves Unwanted Flowers in Mirage!

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GAMEPLAY

  • Added positional audio support for players using Mumble voice chat.
  • Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
  • Fixed a bug where in some cases a bullet didn’t know it had penetrated a player hitbox if it started by penetrating another surface first and hadn’t exited before “hitting” the hitbox.
  • Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
  • Terminated birthday party.
  • Increased Zeus price to 400.

MISC

  • Fixed a regression with fov_cs_debug convar.

MAPS

Mirage

  • Removed various unintended boost-spots
  • Moved some flowers at top of mid

Overpass

  • Updated based on feedback and observations from ESL One Cologne
    • Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
    • Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
    • Removed boost on green wall in playground
    • Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
    • Fixed some spots where C4 could get stuck
    • Removed grass on low cover near Bombsite A which obstructed peeking
    • Changed some textures and lighting to improve visibility and reduce environment noise
    • Moved lightpost at entrance to Bombsite A to remove gap
    • Closed off hut at Bombsite A
    • Railing outside of squeaky door no longer blocks bullets or grenades

Rush

  • Various balance tweaks, optimizations and bug fixes

Insertion

  • Added unique sounds for each spawn

Adam

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Adam

Adam is the owner of BC-GB, find him on Twitter. BC-GB is the place to get CSGO tips, news and blog.

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