How to Shoot People Through Walls in CSGO – Huge Wallbanging Changes

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This guide will show you how to shoot people through specific walls and doors in Counter Strike Global Offensive after the Operation Breakout update. While penetration has been nerfed significantly for most materials, wood is now almost nonexistant to the AK47 or AWP, with some insane results on de_dust2. This was contributed by nextra.

Dust2 doors (all)

Almost no damage reduction (90%+ penetration). AK47 will one-shot-headshot armored opponents at medium ranges (like the one displayed in screenshot).

Dust2 Doors (all)

Almost no damage reduction (90%+ penetration). AWP will one-shot armored opponents from T-base. (!!)

Dust2 doors (all)

Almost no damage reduction (90%+ penetration). AK47 headshot will do almost 90 damage to an armored opponent from T base.

Dust2 Blue Container

Now very viable to spam. AWP will one-shot armored opponents, needed 11 shots before. AK47 will only receive a 60% damage penalty, 3 headshots will kill an armored opponent whereas 12 were needed before. This is not a safe spot anymore.

Dust2 doors (long)

You can two-shot-headshot an armored opponent through both doors with an AK47.

Dust2 doors (long)

You can one-shot-headshot an enemy through both doors and the crates with an AWP.

Dust2 CT spawn crate

No longer penetrable.

Dust2 B tunnel exit crate

No longer penetrable.

Dust2 lower tunnels box

No longer penetrable with AK47. Popular spot in competitive play.

Mirage Fire Boxes

Almost no damage reduction (90%+ penetration). AK47 will one-shot-headshot armored opponents from connector.

Mirage below palace exit

Almost no damage reduction (90%+ penetration). AK47 will one-shot headshot amored opponents.

Mirage below palace

Almost no damage reduction (90%+ penetration). AK47 will one-shot headshot amored opponents.

Mirage T ramp to A backsite

There are some weird angles where a shot will not penetrate at all. But in general this is the same firebox with full penetration. An AWP will one-shot an armored opponent from T ramp.

Mirage B to Apartments

No longer penetrable.

Mirage B to Kitchen

This specific sloped and differently colored part of the wall has a different material and is still penetrable.

Mirage B Appartments

This left wall is no longer penetrable. Only AWP penetrates it now.

Mirage B to Appartments

This rightmost part of the wall is now a one-way-wallbang due to material inconsistency (inside = plaster, outside = default). You can shoot from the inside to the bombspot but not the other way around. Even the AWP can not penetrate it from kitchen.

Mirage Mid to Ladder Vent

No longer penetrable.

Mirage Mid Window Right Side Wall

This is now a one-way-wallbang. Inside to outside still possible, outside to inside no longer penetrable.

Mirage Sniper’s Nest to CT Base

This is now a one-way-wallbang. Inside to outside still works, other way does not anymore.

Mirage Sniper’s Nest to Palace

You can abuse the small wooden material plank to wallbang to palace. This is a very tight angle, but the AK47 can two-shot-headshot an armored opponent.

Nuke large metal doors (all)

No longer penetrable.

Nuke small metal doors (all)

Almost no damage reduction (90%+ penetration). AK47 will one-shot-headshot armored opponents from anywhere inside, and even from a decent distance outside.

Nuke B to A

UPDATE: Still penetrable with AK47 but you need to shoot straight up. Due to the thicker ceiling even the slightest angle will result in no penetration.

Nuke Thin Metal Walls (all)

Twice as much damage as before (70% penetration). AK47 will two-shot-headshot an armored opponent.

Nuke Thin Metal Walls (all)

Twice as much damage as before (70% penetration). AK47 will two-shot-headshot an armored opponent.

Nuke Thin Metal Walls (all)

Twice as much damage as before (70% penetration). AK47 will two-shot-headshot an armored opponent.

Nuke Thin Metal Walls (all)

Twice as much damage as before (70% penetration). AK47 will two-shot-headshot an armored opponent.

Nuke T-Roof Metal Wall

No longer penetrable.

Nuke T-Roof Glass

Glass material. Damage reduction by only 2-3 damage points. AK47 will do >90 damage or one-shot-headshot armored opponents anywhere inside.

Nuke From Silo To Catwalk

Around 30% damage reduction when penetrating the glass panes on both sides of the building. AK47 will two-shot-headshot an armored opponent on catwalk.

Nuke T Base Container

Similar to Dust2 the penetration has increased drastically. AWP one-shot and AK47 two-shot-headshot.

Inferno Speedway Blinds

AWP can one-shot-headshot an armored opponent at Arch.

Inferno Arch Store

AWP can one-shot-headshot an armored opponent at top of mid

Inferno Arch Store 2

At this specific angle the AWP can one-shot-headshot an armored opponent that peeks from mid to arch.

Inferno Speedway Blinds To Arch

This is a new wallbang angle. Damage reduction ~30%. Two-shot-headshot against armored opponents.

Inferno A central crate

Almost no damage reduction (90%+ penetration). AK47 will one-shot-headshot armored opponents. The very top of the crate (dark plank) is impenetrable, even from the sides that you can look through.

Inferno Banana Cart

This is now a one-shot with the AWP against an armored oppnent. Even when shooting through both the braided basket and the wooden plank. Two-shot headshot using AK47.

Inferno B railing

No longer penetrable from an angle. You need to shoot through it at a 90-80° angle to penetrate. Makes shooting this useless for most situations.

Inferno B spools

No longer penetrable.

Inferno Deck to Bedroom

Almost no damage reduction (90%+ penetration). AK47 will one-shot-headshot armored opponents from range displayed in screenshot.

Inferno Back Alley to Bedroom

No longer penetrable.

Cache mid to A main

No longer penetrable.

Cache A door

Almost no damage reduction (90%+ penetration). AK47 will one-shot-headshot armored opponents from range shown in screenshot.

Cache large metal doors (all)

Damage reduction by ~1/2 for all of them. With AK47 this was a four-shot-headshot before, now it is a two-shot-headshot. Significantly more damage.

Cache B ramp to Checkers

This is a metal door that is particularly interesting now. Roughly twice as much damage when penetrating this means banging to checkers is more viable then ever.

Cache A site box

No longer penetrable.

Cache Long Hall box

No longer penetrable.

Cache B site box

No longer penetrable.

Cache CT middle boxes

No longer penetrable.
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